Lara Croft Go representation, industries and audience

Representations

1) How are women usually represented in video games?

  • Women characters are sexualised in games.
  • Women characters scantily-clad in games.

2) How does the character of Lara Croft reinforce female stereotypes in the media?

  • In media, females are more sexualised than men in the media.
  • The character in Lara Croft Go acquires the attractive features to the male audience.

3) How does the character of Lara Croft subvert female stereotypes in the media?

  • That the female character is an action hero.
  • The female character is an empowered heroine

4) Why do some people believe the videogames industry is sexist and needs to change?

  • Yes because women don't want to get sexualised in video games. It needs to change because it is disrespectful to women. 

5) Do you think Lara Croft is an empowering feminist icon or just another objectified woman designed to appeal to male gamers?

She is a empowering feminist icon because she is a action hero and is ready to on whatever comes her way.


Industries

1) What does PEGI stand for?

PEGI stands for Pan European Game Information.

2) What is PEGI's job?
The Pan European Game Information (PEGI) system warns parents and children about the potential risks of games and apps

3) Which company created Lara Croft Go?
Lara Croft Go was developed by Square Enix MontrĂ©al, a studio that was founded to develop a triple-A Hitman game but was repurposed to create mobile games for the West.

4) What two popular videogame franchises were combined to create Lara Croft Go?
Lara Croft Go is the combination of two successful franchises – Lara Croft Tomb Raider and the Hitman Go mobile game.

5) What else is part of the Lara Croft/Tomb Raider franchise?
Three films were released: Lara Croft: Tomb Raider, Lara Croft: Tomb Raider – The Cradle of Life and Tomb Raider

Audience
1) Why might an audience enjoy playing Lara Croft Go?
Women will play this because the character in the game is a women.

2) Where and when might an audience play a game like Lara Croft Go? Think about the device it is played on and the times of the day someone might want to play the game.
People will play this at home on their phones, ipads and computers. They will play this game in the afternoon.

3) How did Square Enix design Lara Croft to make it appealing to an audience?
The graphics in the game is kinda good on the colours of the character and the enemies.

4) Which of Blumler and Katz's Uses and Gratifications theory might apply to Lara Croft Go?


5) Who is the target audience for Lara Croft Go? How does brand loyalty contribute to this target audience?

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